AI Insights · Timothy · July 2024
Top 5 Anime Games in Tunisia Q2 2024: Unified Platform Performance
Explore the performance of the top 5 anime games in Tunisia for Q2 2024, covering downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 anime games on a unified platform in Tunisia showcased diverse performance trends in terms of downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
Solo Leveling:Arise from Netmarble, which released in early May, saw a notable initial surge in weekly downloads, peaking at around 26.7K in the week of May 6. However, downloads declined steadily to about 425 by the end of June. Weekly revenue showed a similar trend, starting at $38K in the first week of launch and fluctuating before settling at $19K in the last week of June. Despite the fluctuations in downloads and revenue, active users remained relatively stable, starting at 25.9K and closing at 21.5K.
Yu-Gi-Oh! Duel Links by KONAMI experienced modest but steady weekly downloads, ranging from 189 to 320 throughout the quarter. The game’s weekly revenue peaked at $26K in mid-June, while active users saw a gradual increase, peaking at 2.4K in the same period.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed varied performance in Q2 2024. Weekly downloads spiked to 1.5K in early May, then stabilized around 562 by the end of June. Revenue saw several fluctuations, with a peak of $47K mid-April and a drop to $21K by mid-June. Active users fluctuated as well, starting at 8K and experiencing a rise to 9.5K in early May before stabilizing around 7.5K by the end of June.
Saint Seiya: Legend of Justice from Wanda Cinemas Games had limited activity with no significant downloads or active users reported. Revenue remained relatively low, peaking at $15K in mid-April and experiencing minimal fluctuations thereafter.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., showed a consistent performance in weekly downloads, ranging from 277 to 2.6K. Revenue remained modest, peaking at $4K in late April. Active users saw a slight decline from 5.9K in early April to 4.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.